09/27/18 -- My replacement for nodocchi.moe is done! (tenhou.danylik.com) Well, not quite done -- but far enough along to bring Tenhou functionality back online for our house mahjong graphs! Stay tuned for complete API docs / standalone site soon!
09/16/18 -- It turns out nodocchi.moe isn't actually down; in fact, it looks like they just banned us in particular -- guess they didn't like us getting our tenhou.net data from them, even though they have an export button... whoops! Consequently, tenhou graphing is down until I find a new source for that data. Kinda strikes me as odd, but on the other hand I didn' really ask to use it, so I guess they don't really have to notify me when they block me, either!
I'm working on creating my own database, but that means translating the tenhou.net API documents, implementing a parser for game logs, before collecting every game ever played on the service. Only then can I put up a quick API endpoint somewhere, and get my graphs back. Since I'm now doing all that work anyway, I figure I might as well go the extra mile and try to make something usuable for people in the English community who want to do stuff like this. It strikes me as terribly innefficent to just have everyone redoing the same work over and over again, pounding the tenhou servers with unneccasary work.
I'm also increasingly liking these asides on the frontpage. They're distinct from acticles in a nice way and serve to mark progress, but writing all this inline in the index page is silly. Perhaps I can try putting these messagges as commit messages. If I spend more time squashing down development commits, that could work.